![]() ![]() ![]() ![]() When in battle, players swipe the screen to attack and parry, and tap the screen to dodge and block enemy attacks. In the game, the unnamed player character fights a series of one-on-one battles in a derelict castle to face the immortal God King. It was the first iOS video game to run on the Unreal Engine. Existing bounties will not be affected.įixed Elemental Blueprints receiving a 110% value bonus instead of 10%.įixed Affinity blueprints not receiving proper value from their enchantments if they were of superior quality (or higher).įixed notification leading to hair color instead of hairstyles after acquiring the Summoner Hairstyle.įixed item details viewed from the market showing the item’s value as 0.įixed Champion details screen not updating correctly after enchanting an equipped Familiar.įixed Suggest button sometimes vanishing for customers buying Familiars.įixed items with a spirit affinity granting a bonus to elements.įixed Guest Champions still showing a red notification after leaving.įixed an occasional crash when accessing the market.įixed missing Familiar and Cloak market categories when accessing the market through Racks.Infinity Blade was an action role-playing game developed by Chair Entertainment and Epic Games and released through the Apple App Store on December 9, 2010. ![]() Since this enchantment is not meant to exist outside of Mundra items, they have been removed and replaced with Dinosaur spirits of the same quality.įixed Familiar and Cloak bounties asking for Damocles swords.įixed bounties asking for Mundra spirits.įixed non-premium bounties occasionally asking for Cloaks and Familiars. Reduced elemental requirement of the Extended Warranty skill to 120 since it was really weird at 140.įixed rare instances of rogue Mundra spirits being found in various places. Increased odds of generating customers interested in buying familiars ![]()
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